using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;

namespace GardeningSkeleton.Platform.SkillSpace
{
    public interface ISkillSelector //范围选择算法接口
    {
        HashSet<Transform> SelectTarget(SkillData skillData, Transform skillPrefab);//skillTF是技能预制体
    }
}